Meditation Domain

Meditation Domain
Deity: The Path of Light
Granted Power (Level 1): You gain a bonus spell slot per day at the highest spell level available to you. (This ability improves as you level up.)

Domain Spell Access
Level 1: alarm
Level 2: owl’s wisdom
Level 3: arcane sight
Level 4: tongues
Level 5: passwall
Level 6: find the path
Level 7: arcane sight, greater
Level 8: mind blank
Level 9: astral projection

Domain Power (Level 6): You can expend a use of channel divine to regain a number of used spell slots and fill them with different (or the same) spells. You cannot exceed your normal daily limit of spells at any time (i.e., this ability does not create new spell slots, it only refills used ones).

Epic Domain Power (Level 20): Whenever a creature saves versus one of your spells, there is a 1% chance per level that your spell functions anyways as if the creature had failed. For area effect spells where multiple targets save, you can only choose one target for this ability; whether the target’s successful save is reneged or not, multiple targets cannot be designated for this ability simultaneously. This power triggers every time until it accomplishes its task of making your spell work as intended; once it succeeds, this power cannot be used again until the next day, unless you choose to expend a channel divine with a standard action, to restore it again.

Mythic Domain Power (Level 30): You can spontaneously convert any of your cleric spells into spells on the meditation domain list. You gain fast healing 5 (or increase existing fast healing by 5).

Meditation Domain

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