Death Domain

Death Domain
Deity: The Keeper, the Blood of Vol
Granted Power (Level 1): You gain +1 on saves versus death effects.

Domain Spell Access
Level 1: cause fear
Level 2: death knell
Level 3: animate dead
Level 4: death ward
Level 5: slay living
Level 6: create undead
Level 7: destruction
Level 8: create greater undead
Level 9: wail of the banshee

Domain Power (Level 6): You may expend two channel divines to instead attempt a death touch. This costs two combat opportunities in addition to the two uses of channel divine. You make a melee touch attack versus the creature and if successful, you roll 1d6 per level. If the result exceeds the creatures total current hit points, it dies. (This is a death attack effect.)

Epic Domain Power (Level 20): You gain the following: +1 to Caster Level when casting death spells, +1 to the DC of your death spells (stacks with feats like Spell Focus), and you can expend channel divine to negate death attack that targets you, even after you attempt a save (whether failed or successful).

Mythic Domain Power (Level 30): You can spontaneously convert any of your cleric spells into death spells and spells on the death domain list. You may also negate death attack effects on creatures within 30 feet of you. This costs 1 combat opportunity per target creature, but only 1 channel energy if the same attack produced the death effect on multiple targets. (You can similarly negate the death attack on yourself simultaneously.) Otherwise this functions just like when you negate a death attack targeting you; you can declare this ability after they have attempted saves.

Death Domain

The Storm of Insurrection Jrrtolkien