Languages of Jundar

Human Languages:
Jundarian (Common)
Old Klonn—festival language and language of older literature and songs from Klonn
Merkovian—The tribes of the swamps speak a stange, guttural language said to have orcish influence
Waldonian—The language of an older empire that once occupied the southern provinces, Waldonian is mainly kept alive by bards and knights eager for tales of chivalry.
Skorn—The language of bands of barbarians that raided throughout the north but were eventually diminished in number by wars with dragons.

Elvish Languages:
Elvish—(used primarily by high elves and wood elves, but known among almost all elves)
Ondolan—Grey Elf parlance. Some high elves also retain this for very ancient literature.
Drow—Language of the Dark Elves, tonally more abrasive but otherwise seemingly similar to Ondolan.
Drow Sign Language—It is punishable by death for a Dark Elf to teach this language to a non-drow.

Other Humanoid Languages
Dwavish—Dwarves are creative in many ways, but their language remains pragmatic and fairly standard throughout Jundar.
Mitton—This is the term for the Halfling language, which is really similar to Jundarian. While it is grammatically similar, Mitton contains unique idioms and vocabulary that common people cannot comprehend.
Gnomon—This language is so abstract that it is difficult to fathom, even if you know what it ‘means’.

Savage Languages
These languages can be challenging to understand and may require a DC 20 Linguistics check, even when the language is known.
Orcish—much talk of violence and uncreative boasting
Goblin—guaranteed to smack of small minded pettiness
Gnoll—yapping but otherwise pleasant
Kobold—a less intellectual version of draconic
Tauron—a language used by minotaurs, with many words for honor and vengeance
Ogron—what ogres say, whenever they have the mental capacity to talk
Troll—vicious things are said in this language

Languages of Fantastic Creatures, Terrain, Planes, or Elements
These Languages are difficult for normal humans to understand, and may require a DC 35 Linguistics check, even when the language is known. Some characters may be required to gain 5 ranks in Linguistics prior to selecting from these languages.
Giant—Used by all manner of giant creatures
Celestial—The way angels and goodly outsiders like to talk
Infernal—The way devils and many tainted souls speak
Abyssal—Guaranteed to drive you mad (eventually). Used by demons and wicked spirits from the Abyss.
Undercommon—Not similar to common, but commonly spoken in underworld realms
Undersea—Not similar to common, but commonly spoken in undersea realms and intelligent sea creatures.
Smithcode—A language used in the creation of constructs and mechanical intelligence. Intelligent items and mechanical creatures can be more emotionally impacted by this language than by the languages of biological people. Speaking this language can be mentally draining and may require a will save to avoid fatigue.
Blabbertongue—Truly bizarre and potentially maddening vocalizations rumored to be able to communicate and even command oozes and chaotic, living substances. Speaking this language can be emotionally taxing and may require a will save to avoid confusion.
Draconic—The glorious language of dragons, so powerful and wondrous that merely speaking it with proper psychological emphasis and thought enables the casting of arcane spells. Unfortunately (or is it better after all?) for most people, it takes a lot of intelligence and focus to grasp such elocution. Sorcerers and bards stumble upon the charismatic fervor of the language in a manner notably different than that of wizards, but it is still essentially the same phenomenon.
Ignan—A crackling, wheezing pattern of sounds made by creatures of elemental fire.
Terran—A smashing, rumbling language used by creatures of elemental earth.
Auran—A language like the changing of winds used by creatures of elemental air.
Aquan—A language that sounds similar to rushing and splashing. Not to be confused with undersea, this is the language creatures of elemental water.
Druidic—A language used by druids to communicate amongst themselves and commune with nature itself. Those who have not taken druidic oaths are forbidden to learn it. The land is thought to have its own spirit, and thus, there is a quasi-religious devotion with which druids are meant to protect their relationship to the land as one might dutifully protect a lord or a friend.
Sylvan—This is the language of good and neutral woodland and fey creatures: unicorns, centaurs, and many fey creatures. Though treants have their own way of speaking, it is known to be essentially the same language as sylvan.
Arachnid—When giant spiders can talk amongst themselves, you know you’re in trouble. Also spoken on occasion by drow, driders, and many spiderish entities.
Insectoid—Oversized insects that act like people talk like this. Other oversized vermin may respond to it, if they have enough intelligence to comprehend anything.
Necril—The preferred speech of vampires, it is useful for those seeking to gain charismatic command of undead.

Some extraplanar entities may prefer the following ideational languages at times. They are extremely difficult for humans to understand, even when the know the languages. Usually understanding them requires a DC 50 Linguistics Check Some characters may be required to gain 10 ranks in Linguistics prior to selecting from these languages.
Runos—A language of pure Law
Positon—A language of abstract Good
Asteros—A language of energetic Chaos
Vilos—A language of horrible Evil

Languages of Jundar

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